The complaint that's primarily associated with games that are determined to share a movie-like and rich story, is that there’s too much style and not enough substance. What’s more, as we alluded to previously, the gameplay is bloody fantastic. Even though the story isn’t exactly Shakespeare, it’s wildly entertaining, largely thanks to a stylish and flashy cinematic presentation. Of course there’s also a bit of backstory, a few plot twists, and plenty of other details we’ve intentionally left out, but that’s pretty much the gist of it. Dante, along with the aid of an organization called The Order (not to be mistaken with Sony’s werewolf-hunting gang that’s recently been in the spotlight), undertakes the task of freeing the planet of Mundus’ control. They’re ruling the world by drugging humanity through soft drinks and manipulating them with propaganda-fuelled media. Without giving too much away to those that have yet to play it, demons, led by an uber-powerful leader named Mundus, are essentially brain-washing and controlling humans from the shadows. You play as the smart-mouthed, seemingly always-sneering Dante, a Nephilim with a cloudy past and a devil-may-care attitude. The plot centers around angels, demons, and a hybrid of the two races called Nephilim.
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Developed by Ninja Theory, DmC is a third-person action game with intense hack-and-slash combat and trippy, mind-bending platforming. Instead of being a masterful and complete action game, it's instead far more shallow than it could have been.Let’s recap some details for anyone that’s not up to speed. However, the weak story and less-than-compelling character development and audio presentation remove the game's heart. It's proof that not all microtransactions are created equally.ĭMC 5 is beautifully rendered and the action is fun. The combos aren't necessary to defeat any of the demons or villains you encounter, and from normal play, you'll attain the requisite orbs to continue even when you've succumbed to a boss. That sounds a little worse than it is considering there are a ton of red orbs throughout the game. The red orbs are used to buy combos, weapons or to continue when you've been killed. You're consistently prompted to buy red orbs. There is an element of microtransactions present, but it isn't a pay-to-win concept. It's hard to look for more from core gameplay than what Capcom provides in DMC 5. You start to appreciate all of the differences, and it all works to establish a complete gameplay experience.
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Also, it's a challenge to learn and acquire the different techniques attached to each character. Each is fun to control in their own right. The variation of the characters and their unique weapons deliver a good bit of diversity. DMC has always been a hack-and-slash masterclass and this version is no different. The saving grace for DMC 5–beyond the visuals–is the pure action. My desire to finish DMC 5 was entirely based on wanting to see the various bosses–because they're great–and just to say that I completed the game. You're supposed to be driven by unlocking his motives, but instead, I didn't really care. V's mysteriousness is supposed to be compelling. He's supposed to be hellbent on finding Dante, but the passion and determination aren't conveyed. Nero is the first controllable character. Dante appears to have been defeated by a demon and he's disappeared. You're essentially charged with rescuing Dante, the original hero in the story.
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Part of the problem is the poorly delivered dialog, but beyond that the story is shallow. As a matter of fact, I actually had to fight sleepiness while watching the cutscenes. This deficiency spills over into the story. Unfortunately, everyone who isn't a demon is represented similarly disillusioned throughout the story. It's like Christian Bale's Batman interpretation abandoned the character and became enamored with Marilyn Manson, and now he's stuck in some sort of odd purgatory between the two personas. While his weapons and magical powers are great, his speech comes off like a character who is supposed to have depth but is unaware that he exists in the video game equivalent of a B-movie. I don't understand why he mumbles almost every word.
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V is one of the more annoying characters I've seen in an action game. Lastly, the dialog from the characters during the cutscenes is disjointed.